Work Experience
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| Nihilistic Software |
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| Lead Character TD |
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March 2006 – Present |
- Supervised and setup character and creature rigs.
- Setup in-game and cinematic facial setups, including blendshapes.
- Setup ragdoll and dynamics using Havok.
- Created and maintained a large array of tools for animation,
rigging, and exporting designed to speed up and unify various
parts of the pipeline, using MEL and Python.
- Helped manage the export of cinematic and game objects, including
characters, props and equipment.
- Integrating motion capture into the pipeline using MotionBuilder
and Maya.
Projects:
Conan for PS3/XBox360
Zombie Apocalypse for PSN/XBox Live
Rachet and Clank for PS3 Home
Two Unannounced Titles
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| BlueFish FX |
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| Character TD |
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November 2008 |
- Responsible for creating several character/zombie rigs under
a tight deadline.
- Creating character setup tools to keep rigs consistent and friendly.
Project:
Metallica music video "All Nightmare Long"
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| Songbird Management Inc. |
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| Modeler/Setup Artist |
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February 2006 - March 2006 |
- Modeled and rigged several characters used for a proof of concept.
- Created joint and blendshape facial setups.
Project:
Unannounced
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| Full Sail Real World Education |
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| Internship |
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February 2006 – March 2006 |
- Worked on expanding knowledge of muscle systems, dynamics,
simulations, and more organized rigging along with creating basic
setup tools.
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Software
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Alias/Autodesk Maya 5+
Alias Motionbuilder
Havok |
Mel Scripting
Python Scripting
Adobe Photoshop |
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Education |
| Full Sail Real World Education |
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Winter Park, Florida |
| Associate of Science in Computer Animation |
February 2006 |
Awards:
Advanced Achiever - Most likely to Achieve
Course Director's Awards:
Character Rigging
Character Modeling
Computer Animation Project
Demo Reel Creation.
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